Divinity II: Ego Draconis - DLC Equipment Sets

Written by Lancet Jades. Posted in Divinity II: Ego Draconis


DLC EQUIPMENT SETS


These sets are available as downloadable content (DLC). They are added to your inventory the next time you load a save after downloading the content. Each set costs 160 MSP ($2.00 US) on the Xbox Live Marketplace for the Xbox 360 version, or via the Games for Windows LIVE Client Software for the PC version.

The items are automatically added to your inventory, which is when their random properties (buffs, charm slots, and enchantments) are decided.

Blood Echelon Set 1

Class: Warrior

Weapon: Blood Echelon Claymore
Two-handed Sword
Melee damage: 15 - 105; Magic damage: 15 - 105; Critical Chance: 24%
Requires Level 20; Strength 32
Set bonus: +10% to Dexterity
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Armor: Blood Echelon Armor
Armor
Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
Requires Level 5; Strength 6
Set bonus: +10% to Vitality
1 random buff
Up to 1 empty charm slot
1 filled enchantment slot

Leggings: Blood Echelon Leggings
Leggings
Melee Armor Rating: +4; Ranged Armor Rating: +3; Magic Armor Rating: +3
Requires Level 15; Strength 18
Set bonus: +10% to Strength
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

"The Blood Echelon is a select lodge of elite Dragon Slayers who have earned the highest of distinctions on the battlefield. Members of the Echelon are warriors unmatched and undefeated, mere mention of whom strikes panic in the hearts of their enemies and sparks godlike admiration in those of their allies. The current Blood Echelon Commander is a young woman called Rhode, who is in all respects the ultimate Dragon Slayer.

Attack may be the best form of defense, but Dragon Slayers who spend more time in the field rather than poised over battle maps know not to take this dictum too strictly. 'Better to err on the side of caution', they justly proclaim and dress themselves in the very best the order's smiths can fashion. Sturdy as granite and shaped to intimidate, Blood Echelon armors set new standards in the art of war."

Blood Echelon Set 2

Class: Warrior

Weapon: Blood Echelon Sword
One-handed Sword
Melee damage: 45 - 75; Magic damage: 45 - 75; Critical Chance: 24%
Requires Level 20; Strength 9; Dexterity 3
Set bonus: +10% to Intelligence
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Shield: Blood Echelon II Shield
Shield
Melee Armor Rating: +10; Ranged Armor Rating: +3; Magic Armor Rating: +3
Requires Level 18; Strength 22
Set bonus: +10% to Dexterity
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Armor: Blood Echelon Armor
Armor
Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
Requires Level 5; Strength 6
Set bonus: +10% to Vitality
1 random buff
Up to 1 empty charm slot
1 filled enchantment slot

Bracers: Blood Echelon Bracers
Bracers
Melee Armor Rating: +3; Ranged Armor Rating: +1; Magic Armor Rating: +1
Requires Level 15; Strength 18
Set bonus: +10% to Strength
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Defenders of Aleroth Set 1

Class: Mage

Weapon: Defenders of Aleroth Fire Mace
One-handed Warhammer
Melee damage: 54 - 66; Magic damage: 54 - 66; Critical Chance: 24%
Requires Level 20; Strength 19
Set bonus: +10% to Dexterity
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Armor: Defenders of Aleroth Armor
Armor
Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
Requires Level 5; Strength 6
Set bonus: +10% to Vitality
1 random buff
Up to 1 empty charm slot
1 filled enchantment slot

Leggings: Defenders of Aleroth Leggings
Leggings
Melee Armor Rating: +4; Ranged Armor Rating: +3; Magic Armor Rating: +3
Requires Level 15; Strength 18
Set bonus: +10% to Intelligence
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

"The Defenders of Aleroth were a group of wizards who at the height of the Great War formed a cabal that was to play a pivotal part in the city's defense. Experienced casters all, they were terrifying opponents who refused to yield when an army of Demons launched a massive assault. None of them survived, but the carnage they inflicted was of such a scale that they have become legends among the people of Rivellon and today, sparse though its numbers may be, their equipment is sought after by even the most powerful of battle mages.

Magic was the Defenders' first line of attack and defense, yes, but they knew too much about war not to encase themselves in the protection of steel. Wrought by the armor smiths that would later supply the Aleroth Champions, their armors are brilliant pieces of workmanship. It is no coincidence all but exact replicas of them are now fashioned for those who enlist in the ranks of the New Order of Rivertown."

Defenders of Aleroth Set 2

Class: Mage

Weapon: Defenders of Aleroth Vampire Mace
One-handed Warhammer
Melee damage: 54 - 66; Magic damage: 54 - 66; Critical Chance: 24%
Requires Level 20; Strength 19
Set bonus: +10% to Dexterity
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Helmet: Defenders of Aleroth Helmet
Helmet
Melee Armor Rating: +6; Ranged Armor Rating: +3; Magic Armor Rating: +3
Requires Level 15; Strength 18
Set bonus: +10% to Intelligence
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Armor: Defenders of Aleroth Armor
Armor
Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
Requires Level 5; Strength 6
Set bonus: +10% to Vitality
1 random buff
Up to 1 empty charm slot
1 filled enchantment slot

Rivellon Guards

Class: None

Weapon: Rivellon Guards Warhammer
One-handed Warhammer
Melee damage: 54 - 66; Magic damage: 54 - 66; Critical Chance: 24%
Requires Level 20; Strength 19
Set bonus: +10% to Strength
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Armor: Rivellon Guards Armor
Armor
Melee Armor Rating: +4; Ranged Armor Rating: +1; Magic Armor Rating: +1
Requires Level 5; Strength 6
Set bonus: +10% to Dexterity
1 random buff
Up to 1 empty charm slot
1 filled enchantment slot

Leggings: Rivellon Guards Leggings
Leggings
Melee Armor Rating: +4; Ranged Armor Rating: +3; Magic Armor Rating: +3
Requires Level 15; Strength 18
Set bonus: +10% to Intelligence
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

"The Rivellon Guards are plentiful in number, being the prime protectors of many villages that dot the glades and vales, but that does not mean they are not a force to be reckoned with, even individually. For without them mankind would be doomed to fall prey to the many, many foes that threaten civilization. Dragon Slayers and Aleroth Champions may form the fists of the human military body, but the Rivellon Guards, they are the backbone.

Guard armors have to be versatile as they must serve under many conditions: they must be light enough to be worn all day, but strong enough to withstand blade and arrow; flexible enough to be able to chase brigands up mountain paths and through thick forests, but up to the challenge when their wearer is ambushed by a troll or goblin raiding party. Striking a balance between so many requirements is not easy, but years of tradition have supplied the Rivellon guards with the best of the best."

Wild Dwellers Set 1

Class: Ranger

Weapon: Wild Dwellers Battle Axe
One-handed Axe
Melee damage: 36 - 84; Magic damage: 36 - 84; Critical Chance: 24%
Requires Level 20; Strength 19
Set bonus: +10% to Intelligence
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots
Helmet: Wild Dwellers Helmet

Helmet
Melee Armor Rating: +3; Ranged Armor Rating: +6; Magic Armor Rating: +3
Requires Level 15; Strength 18
Set bonus: +10% to Dexterity
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Armor: Wild Dwellers Armor
Armor
Melee Armor Rating: +1; Ranged Armor Rating: +4; Magic Armor Rating: +1
Requires Level 5; Strength 6
Set bonus: +10% to Vitality
1 random buffs
Up to 1 empty charm slot
1 filled enchantment slot

"About their existence there is no doubt, but few to none have actually seen them. Merged with the wilderness like phantoms with shadows they go where their fickle nature leads them in the everlasting quest for the protection of nature against the 'barbarians' that would deface her with myriad cities; scar her with fences and ploughs. Where settlers are found slain by the Wild Dwellers' trademark arrowheads in the shape of maple leaves, no human - or goblin for that matter - will dare to show his face ever again.

Wild Dweller armor is akin in quality and semblance to the flora and fauna its wearers so fiercely guard. Brown as the earth itself, gray as the morning fog, it blends the Dwellers with their surroundings; flexible yet resilient like wolf's skin, but strategically plated like a beetle, it allows them rapid movement without relinquishing the need for protection."

Wild Dwellers Set 2

Class: Ranger

Weapon: Wild Dwellers Composite Bow
Bow
Ranged damage: 20 - 60; Magic damage: 20 - 60; Critical Chance: 27%
Requires Level 20; Dexterity 13
Set bonus: +10% to Dexterity
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots

Armor: Wild Dwellers Armor
Armor
Melee Armor Rating: +1; Ranged Armor Rating: +4; Magic Armor Rating: +1
Requires Level 5; Strength 6
Set bonus: +10% to Vitality
1 random buff
Up to 1 empty charm slot
1 filled enchantment slot

Leggings: Wild Dwellers Leggings
Leggings
Melee Armor Rating: +3; Ranged Armor Rating: +4; Magic Armor Rating: +3
Requires Level 15; Strength 18
Set bonus: +10% to Intelligence
2 random buffs
Up to 2 empty charm slots
2 filled enchantment slots