Neverwinter - Interview By MMORPG.com
Cryptic has a new philosophy and is more than up to the task.
Read Garrett's very candid interview with Jack Emmert and see what you
think.
I first asked Jack what it is like to work with the Dungeons & Dragons Forgotten Realms world. He explained that it was the game world he grew up with as a teenager. Playing D&D for him took place in Forgotten Realms and remains close to his heart. He explained that Cryptic’s goal is to create a game that will help players relive those old memories in a new format. It will also introduce new players to a fantastic game world with a rich history. Jack also explained that they have a lot to live up to with the games created before. Bioware’s Neverwinter Nights series did very well and for many is the defining RPG among gamers. Jack said they truly want to live up to the expectations set and are working hard to do so.
The next topic that came up was why the game was being made as a co-operative RPG and not really an MMO. Jack said that the concept is much easier than an MMO and there are a lot of things they can work on differently. He referenced the crafting system in Champions Online saying that it was a mistake to add to the game. He said that City of Heroes got attacked by MMO players for not having enough crafting, yet when they added the system to Champions it could have been done much better. For a co-operative RPG Jack said they can add systems in if the game demands it. Because MMOs had to follow a certain criteria, systems were added that did not meet expectations. This way with an RPG they have more freedom to create the systems if needed rather than to make sure they were part of the original design.
(MMORPG.com)
27 August 2010
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