Review: Dungeon Siege III: Treasures of the Sun
Treasures of the Sun, the first big DLC expansion, doesn't just add a good amount of new content to the hack & slash-a-ton, but also gives players a number of new tools to make their lives a lot easier on the whole.
The final big addition Treasures of the Sun offers is Essences. An Essence is an item (it doesn't take up a slot in the inventory) that you can use to enchant any piece of equipment with one of five statistics; Chaos: Vampire (drain life), Doom (extra damage with critical hits), Retribution (counter damage), Stagger (stun on attack), and Warding (stun on being attacked). Larger foes will sometimes drop an Essence, but you can also randomly gain one by transmuting an expensive piece of equipment that contains one of these five statistics.
You can't overpower an item too much, as you can't enchant an item with a new Essence if that item already has six different kinds of other stats, but your main weapon will still benefit a lot from consistently adding the same types of Essences. However, adding an Essence will bankrupt you in no time due to the high cost of enchanting, so it's not likely to break the game in the areas before the DLC. I did encounter Essence drops in the final stage of the regular game, so it seems this system permeates all of Dungeon Siege III as long as you own the DLC.
This new Essence system makes it a bit more interesting to go through the entire game with a new character, and the option to respec when you reach Aranoi means you no longer have to be afraid you'll mess up your build for the end of the game. If you had trouble with the final boss, a side trip to Aranoi will provide you with enough XP to gain a few levels, with Level 35 now being the new level cap. Some new and super powerful legendary weapons you can find for each of your four characters are also certain to help you out in the late game -- especially if you enchant them with all your Essences.
(Destructoid)
07 November 2011
Lord Admin